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Serious Play Conference Speakers Preview: Dr. Matthew Farber

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How are educators using Serious Games in their classrooms to give students agency, while also teaching 21st Century skills of empathy, systems thinking, and design thinking?

This question has motivated Dr. Matthew Farber's research about educators who are experts of game-based learning, and now informs his current inquiry into teachers who view themselves as learning designers.

Farber will share findings from his dissertation research, which was expanded to a forthcoming book, Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games (Peter Lang Academic, 2017). The book is about how one particular affinity group of K12 educators-known as "The Tribe"- teach with games. It details how classrooms of expert game-based learning teachers functions-from how they rollout games to how they assess learning outcomes.
Matt will give his webinar Thursday, Jun 8 at 4 p.m. PST, 7 p.m. EST.  To listen in, click this link:
https://join.onstreammedia.com/register/socini…

APPLIO Aspires To Change The Way Organizations Utilize Serious Games

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Founded in 2007, Applio Limited is on a mission to change the way organizations utilize Game Based Learning and is working in a number of industries to create a library of games.
According to the company’s website, they have developed a unique platform that allows Serious Games to be built in hours rather than weeks, and be easily changed and updated.
Applio is an innovative Digital Games Based Platform expected to deliver major improvements in Employee Engagement, Learning & Development and Organizational Change.
Example Games include: Healthcare - Pressure Ulcer Training and Dysphagia; All Industries - Incident Management, Organizational Change, and Communications; Infrastructure - Rail Personal Track Safety, among others.
The company has been working with East Midlands Trains to produce 3 game-based experiences focused on Personal Track Safety. PTS training is binding for anyone who needs to work on or near the line in the UK.
The three experiences include:
1 - A story based expe…

Are Serious Games The Future Of Executive Education Market?

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Carbon capture laboratory at Imperial College London
Via: Financial Times
The Financial Times posted earlier this week an interesting article authored by Helen Barrett. Titled Business Schools Take A Playful Approach To Leadership - From kidnaps to oil rig disasters, Serious Games are helping to train executives,the article isnurtured by the belief that “What the modern employer wants from cutting-edge business schools is less talk and more action” and out of which we have excerpted the following particulars:
“As the dean of a leading business school in the executive education market says, companies are less and less interested in paying for executives to sit passively in classrooms listening to experts.
The future of executive education, says the dean, lies elsewhere. What the modern employer wants from cutting-edge business schools is less talk and more action — or experiential learning, as it is known. It is hands-on, it is demanding and it forces executives to rely on their wits. Most…

2017 Serious Play Speaker Spotlight: Dr. Michael Sutton

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Michael Sutton, an evolving presence in the field of Game-Based Learning, is acknowledged internationally for blending his executive, teaching, and scholarly experience with his higher education expertise in Serious Games & Simulations.

Never subscribing to the "sage on the stage" paradigm in higher education or T&D (Training & Development), he has demonstrated enormous success in the delivery of immersive learning experiences. Michael is a fervent evangelist for Serious Games deployment because he knows they work: he has seen the results of the learning outcomes through the career advancement of colleagues, fellow professionals, and learners – his term for students.
“There are probably about 42 different learning strategies, of which games are only one,” Michael says. “What I have found is that Serious Games give a better return on learning than any other tool.”
Sutton has shared his personal journey – a historical narrative that describes his passion and motivatio…

Rovio Serious Game Challenges Players To Collect 1,000,000 lbs Of Ocean Plastics

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Related Post: Chichi Reef Warrior A Simple Addictive Game Under The Overarching Theme Of Conservation
On the 22nd of this month We Are The Oceans (WATO), the ocean conservation NGO, proudly launched the first in a series of gaming initiatives designed to educate and inspire behavior change around the daily use of plastics, highlighting the hugely damaging impact they have on our world’s oceans.

The launch of The Big Catch, playable online at www.watoceans.org/thebigcatch, features a rare and endangered Vaquita porpoise, one of the most endangered marine mammals today, with estimated numbers at below 30. In The Big Catch the Vaquita travels through several highly polluted real-world ocean locations, cleaning them of harmful plastics and getting to the source of the problem whilst educating players along the journey.

WATO are asking everyone to join the 'WATO challenge' by playing The Big Catch and helping to reach the target of 1,000,000 lbs of in-game ocean plastics collected. …

Serious Play Conference Speakers Preview: David Conover

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Related Post: K-12 Innovators To Update Use Of Serious Games In The Classroom At 2017 Serious Play Conference

David Conover, an innovative high school at risk teacher, engages his students -- and stimulates an interest in a career in technology - by having the students build games and simulations for young patients at Dell Children's Hospital in Austin, Texas.

In one of first projects, Conover's class created a simulation around infectious diseases for use with Minecraft, a popular software that lets kids program. Next, he took on helping them use AI and simple robotics to create games that help patients learn why medicines are important and how to do things like have better discussions with their doctors about their medical issues. 

Join David to see how teachers can use available tools like IBM's Watson AI to learn 20th Century skills. 

David will give his webinar Thursday, April 17 at 10 a.m. PST, 1 p.m. EST.  To listen in, click this link: https://join.onstreammedia.com/reg…

K-12 Innovators To Update Use Of Serious Games In the Classroom At 2017 Serious Play

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2017 Serious Play Conference Tuesday-Thursday, July 26-28 George Mason University – Science & Technology Campus
The Serious Play Conference, now in its 7th year, is a leadership conference for professionals who embrace the idea that games can revolutionize learning.
Speakers, who come from all parts of the globe, share their experience creating or using games in the corporation, classroom, healthcare institution, government and military and offer tips on how to move game-based education programs ahead.
Sign up now to hear how teachers across America are making classrooms more engaging and education more effective through the use of Serious Games. 
Sessions will cover •        How STEM education through games has spread across the State of Washington •        How multi-discipline learning is being practiced in a national private school system •        How middle school teachers are teaching students to produce virtual reality games
Serious Play Conference 2017 is scheduled for July 18-20 a…